,GRADES #B TO #E3 ,NEME? ,CODE ,SYMBOLS = ,FRAC;NS & ,SPATIAL ,PROBLEMS1 ,9/RUC;NAL ,TOOLS1 ,MAT]IALS1 & ,TE*NOLOGY ,LESSON #G3 ,TE* ,SKILLS = ,MA? ,GUE/3 ,DIANE ,BRAUN] ,PROJECT ,,9SPIRE ,UNIV]S;Y ( ,S\? ,C>OL9A ,UP/ATE1 ,SUMM] #BJBJ ,SLIDE #B3 ,LESSON #G ,OBJECTIVES ,"PICIPANTS W 2 ABLE TO3 _4 ,LE>N ?REE CRITICAL SCRE5 R1D] TE* SKILLS : >E (T5 OV]LOOK$4 _4 ,USE ^! ?REE TE* SKILLS TO /R;GLY SUPPORT DIGITAL MA? 3CEPTS & SKILLS4 @.<,PICTURE3 ,SCRE5%OT ( ,BALLYL& ,S.D ,MEMORY APP1 4PLAY+ A _% #2@*3 _: GRID ) A F+] DRA7+ TO R[ #B1 COLUMN #B4@.> ,SLIDE #C3 ,:Y ,DIGITAL ,MA? _4 ,GAMIFICA;N_/FUN6 _4 #BAST C5TURY CLASSROOMS _4 ,REMOTE 9/RUC;N _4 ,PREP>E = HI<] $ & "W =CE ": BRL IS N ALW AVAILABLE @.<,PICTURE3 ,C>TOON IMAGE ( A /UD5T SITT+ AT A DESK ) A COMPUT] MONITOR 4PLAY+ A B> *>T4@.> ,SLIDE #D3 ,PRE-,REQUISITES TO ,DIGITAL ,MA? _4 ,2 FAMILI> ) AN I,PAD RUNN+ ,VOICE,OV] #B _4 ,DRAG A F+] 9 A /RAITS1 GRAPHS1 ETC4 @.<,PICTURE3 ,PHOTO ( TACTILE1 HI< 3TRA/ B> *>T ) LABELS 9 BRL4@.> ,SLIDE #E3 ,TE* ,SKILLS ,= ,MA? _4 ,SPATIAL 3CEPTS & M5TAL MAPP+ _4 ,E>CONS _4 ,SONIFICA;N @.<,PICTURE3 ,SCRE5%OT ( ,PAGES APP %[+ AN A3ESSIBLE B> *>T1 ,TYPE ( ,FALL ,L1VES4@.> #C ,SLIDE #F3 ,SPATIAL ,3CEPTS & ,M5TAL ,MAPP+ _4 ,P[] ( ! I,PAD3 "K+ ,,": Y >E 9 SPACE _4 ,EXPLORE ! SCRE5 ) DRAG & SPLIT TAP GE/URES _4 ,SPATIAL 3CEPTS " _4 ,LI/5 C>E;LLY TO ,VOICE,OV] 9=MA;N S* Z TYPE ( GRAPH1 NUMB] ( R[S_/COLUMNS1 ETC4 ,SLIDE #G3 ,E>CONS _4 ,ICON VS4 ,E>CON3 ,:AT >E !Y8 _4 ,MA9/R1M ,E>CONS _4 ,SCRE5 R1D] ,E>CONS @.<,PICTURE3 ,IMAGE ( S.D WAVES RAPIDLY MOV+ T[>DS AN E> ) ! TEXT1 8,E>CONS04@.> #D ,SLIDE #H3 ,SONIFICA;N ,! USE ( NON-SPEE* TO 3VEY 9=MA;N (T5 US$ TO MAKE GRAPHS A3ESSIBLE4 @.<,PICTURE3 ,IMAGE ( ?REE WAV+ S.D WAVES & TEXT1 8,SONIFICA;N0@.> ,SLIDE #I3 ,SONIFICA;N ,SAMPLE #A3 ,ASC5D+ ,L9E @.<,PICTURE3 ,IMAGE ( A GRAPH ) A DIAGONAL L9E />T+ 9 ! BOTTOM LEFT MOV+ TO ! TOP "R4@.> ,SLIDE #AJ3 ,SONIFICA;N ,SAMPLE #B3 ,CURV$ ,L9E @.<,PICTURE3 ,IMAGE ( A GRAPH ) A SYMMETRICAL CURV$ L9E />T+ 9 ! TOP LEFT1 CURV+ TO ! BOTTOM C5T]1 !N #E CURV+ TO ! TOP "R4@.> ,SLIDE #AA3 ,SONIFICA;N ,SAMPLE #C ,NUM]\S PO9TS ON A JA7$ L9E ) A G5]AL ASC5D+ TR5D @.<,PICTURE3 ,S]IES PLOT ) NUM]\S R&OM DATA PO9TS CR1T+ A JA7$ L9E ) A G5]AL ASC5D+ TR5D F LEFT TO "R4@.> ,SLIDE #AB3 ,9FUSE YR MA? CLASS ) DYNAMIC DIGITAL MA? GAMES6 @.<,PICTURE3 ,CODE,QUE/ APP %[+ ,PLANET ,KRATOS LEVEL #C3 _% #3@*5 _: GRID ) ,A/RONAUT 9 R[ #A COLUMN #A & ROCKET %IP 9 R[ #C COLUMN #C4 ,SQU>ES 9 R[ #A >E OP5 & SQU>ES 9 COLUMN #C >E OP51 =M+ A ;,T-%APE PA?WAY4 ,ALL O!R SQU>ES >E BLOCK$4@.> #F ,SLIDE #AC3 ,T1*+ ,GRID ,3CEPTS TO ,"Y ,/UD5TS ,US+ ,BALLYL& @.<,PICTURE3 ,SCRE5%OT ( ,BALLYL& ,CODE APP3 _% #3@*3 _: GRID ) ,:EELIE 9 R[ #A COLUMN #A & ,T9K]BALL 9 R[ #A COLUMN #C4 ,R[ #B COLUMN #A HAS A POND & R[ #B1 COLUMN #B HAS A TRA%CAN4 ,ALL O!R SQU>ES >E EMPTY4 ,! GOAL IS TO F9D ,:EELIE'S PA? TO ,T9K]BALL4@.> #G