By Tina Herzberg, Sara Larkin, Susan Osterhaus, and Penny Rosenblum
Lesson 7 is set up differently than the previous six lessons. The Project INSPIRE team has developed two games to reinforce students’ learning of Nemeth Code within UEB Contexts. The student can play the games in either order.
What the Student Needs:
- BINGO: The student needs to have an embossed copy of a BINGO card and Wikki Stixs or other tactile markers (e.g., pushpins if the card is placed on a corkboard). See additional options in the Facilitator Guide.
- Jeopardy: The student needs an embossed copy of the Jeopardy Board.
What the Facilitator Needs:
The facilitator needs the Facilitator Guide for Lesson 7.
For BINGO the facilitator needs one of the lists below.
- BINGO list in print and Simbraille
- BINGO list in braille (.brf)
- BINGO list prepared for embossing on a Tiger (braille and print)
For Jeopardy the facilitator needs one of the following:
- Jeopardy PowerPoint (board and questions)
- Jeopardy PDF accessible file (answers and questions)
Questions, Comments, or Materials You Create:
If you have questions or comments, please email Dr. Tina Herzberg at herzberg@uscupstate.edu. The Project INSPIRE Team is happy to consider sharing materials you create that expand on the content in Lesson 7. Please send your materials to Dr. Herzberg for consideration.
- Nemeth in a Box for Middle School Students: Introduction
- Lesson 1: Nemeth in a Box for Middle School Students
- Lesson 2: Nemeth in a Box for Middle School Students
- Lesson 3: Nemeth in a Box for Middle School Students
- Lesson 4: Nemeth in a Box for Middle School Students
- Lesson 5: Nemeth in a Box for Middle School Students
- Lesson 6: Nemeth in a Box for Middle School Students
- Lesson 7: Nemeth in a Box for Middle School Students